A fast-paced momentum game inspired by UCSC’s real transportation struggles and classic mobile titles like Tiny Wings. Players control a pixel-art bus racing through hilly roads, balancing speed and timing to reach each stop efficiently. Built in Unity with handcrafted pixel environments and original sound design.
A high-speed arena racing prototype where players pilot customizable hovercrafts through neon-lit circuits. Designed for tight controls, aerial drift mechanics, and reactive lighting, Hovercore captures the adrenaline of futuristic racing through fluid motion and dynamic visual feedback.