A fast-paced momentum game inspired by UCSC’s real transportation struggles and classic mobile titles like Tiny Wings. Players control a pixel-art bus racing through hilly roads, balancing speed and timing to reach each stop efficiently. Built in Unity with handcrafted pixel environments and original sound design, it combines charm, humor, and smooth gameplay into a playful take on sustainable transit.
A high-speed arena racing prototype where players pilot customizable hovercrafts through neon-lit circuits. Designed to emphasize tight controls, aerial drift mechanics, and reactive lighting, Hovercore captures the adrenaline of futuristic racing with a focus on fluid motion and dynamic visual feedback. Created in Unity with an emphasis on rapid iteration and responsive gameplay design.