An interactive worldbuilding demo featuring dynamic NPC paths and ambient soundscapes.
A narrative-driven prototype where players solve puzzles using a bestiary interface.
A stylized encounter scene featuring custom creature artwork and turn-based mechanics.
A series of animated panels illustrating a fantasy narrative arc in After Effects.
A detailed environmental composition exploring mood through lighting and texture.
A looping rotoscope animation demonstrating timing and squash-and-stretch principles.
An early interface concept created in Photoshop, focusing on layout and typography.
A set of character designs and environment sketches polished in Illustrator.