The Mystery of Evermore High is an interactive narrative game where players uncover hidden secrets and systemic corruption lurking beneath the surface of a seemingly ordinary high school. Designed in Twine, the game uses branching dialogue pathways, tension-building narrative devices, and player-choice consequences to immerse the user in an unfolding psychological mystery. I created the core narrative architecture, pacing structure, and UI layout to enhance narrative clarity and emotional impact. The minimalist visual presentation places full focus on decision-making, allowing players to shape their own version of the truth while navigating themes of trust, identity, and institutional power.

Character concept art and dialogue system design.

Twine branching map showing key narrative decisions.

Scene concept of the Evermore High corridors.

Story flow prototype featuring player choices.

Final scene render and tone-matching color palette.