Walk With Us is a narrative-driven exploration game centered around emotional storytelling and creature interaction. Players traverse a mystical landscape inhabited by original mythical species, each designed with unique ecological traits and symbolic meaning. My primary contribution focused on creature concept development and visual worldbuilding, using bestiary-style documentation to establish lore, habitat design, and player-creature emotional connections. The art direction is inspired by naturalistic illustration and folklore, inviting players to form meaningful bonds with the environment rather than dominate it. Through ambient soundscapes and contemplative pacing, Walk With Us encourages empathy, curiosity, and introspection as core gameplay pillars.

Scene 1 — The traveler awakens near the canyon edge.

Scene 2 — Early sketches of the desert environment and ruins.

Scene 3 — Concept art of the fox-like companion.

Scene 4 — Testing UI layout and visual polish.

Scene 5 — Final lighting and color palette testing.